Bloodstained: Curse of the Moon is Castlevania in all but name. So why play a homage when you can play the two classic Castlevania games on the NES? Because, first of all, this game rips entire sections of gameplay, enemies, and gameplay mechanics from those two classics. Mutiple characters to play? Yes. A mysterious castle? Yes. Multiple routes through levels (yes, I know Dracula’s Curse didn’t do that, but Rondo of Blood did). However, sometimes the familiar is comforting, relaxing, even invigorating. And Curse of the Moon is the perfect update of the classic 2D Castlevania side scroller. You may not be able to control your jumps, just like in the originals, but overall, the controls feel more organic and less restricted. Each character brings something to the table, and the multiple endings offer replayability. Do you ignore the chance to take a new character, embrace the character or kill them? Each possibility offers a different ending (and I haven’t got the true ending yet!).
A positive change to its inspirations is Curse of the Moon’s difficulty. It is difficult, but nowhere near as difficult as the NES classics. It’s a fairer challenge as well (you can even turn off the annoying “jump backwards when you get hit” mechanic if you so wish!), with more chance to show off your skills than being overwhelmed by random bulldoo-doo. I’d think twice about going through the NES classics again, due to their difficulty, but I’m already on my second playthrough of Curse of the Moon!
Hammy’s Rating: 5/5
Click here for my Quick Review of Bloodstained : Ritual of the Night
Click here for my Quick Review of Castlevania : Aria Of Sorrow (Game Boy Advance)
Click here for my Quick Review of Castlevania (NES)
Click here for my Quick Review of Castlevania III – Dracula’s Curse (NES)
Click here for my Quick Review of Castlevania – Symphony of the Night (Playstation)