Quick Review : Castlevania – Aria Of Sorrow (Game Boy Advance)

As soon as I finished SotN I wanted to play it through again. I wanted to explore, to find things I hadn’t in my first playthrough. Aria of Sorrow is SotN’s rightful successor, capturing its essence without being a mere replica. For one, the storyline is more complicated and compelling. Although the visuals can’t hold a candle the SotN (thanks to the GBA’s limitations), they are still vibrant, colourful and oozing with style. Exploring the caslte here is just as involving, if not more so, than SotN. While the map is smaller, it seems the developers packed a whole lot more into it.

aria of sorrow underground reservoir
When are we going to get re-releases of all the GBA Castlevania titles>

 

Combat is improved as well, thanks to the ‘Soul Set,’ a system where you capture the souls of defeated enemies. These souls give you attacks, abilities and more, enabling greater flexibility in combat.

Is this better than SotN? Another playthrough of both is necessary to decide that. But Aria of Sorrow is a much more compact package…

Hammy’s Rating: 5/5

Click here for my Quick Review of Bloodstained : Ritual of the Night

Click here for my Quick Review of Bloodstained : Curse of the Moon

Click here for my Quick Review of Castlevania (NES)

Click here for my Quick Review of Castlevania III – Dracula’s Curse (NES)

Click here for my Quick Review of Castlevania – Symphony of the Night (Playstation)

5 thoughts on “Quick Review : Castlevania – Aria Of Sorrow (Game Boy Advance)

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