A remake is supposed to capture the spirit of the original whilst bringing something new to the table, isn’t it? This remake of Metroid II is not particularly a bad game. But in updating the original for the modern era, this remake sacrifices the spirit of the original. This turns the Metroid franchise into the more action-orientated game play of the risible Metroid: The Other M. While is still possesses the exploration the franchise is known for, this push to action misses more than it hits.
The original was a genocidal mission with a sombre ending. The remake glorifies in the action. Genocide should never be glorified, should it? The exclamation point is the added final boss in the guise of Ridley, a completely unnecessary extra that undermines the journey you have undertaken. Why not just create an original Metroid game, rather than change what made its predecessor so haunting? Plus, hand-cramping controls don’t make the action flow as well as it should. A missed opportunity to update an aged game.
Hammy’s Rating: 2/5
Click here for my Quick Review of Metroid II – Return of Samus (Game Boy)
Click here for my Quick Review of Metroid (NES)
Click here for my Quick Review of Metroid – Zero Mission (Game Boy Advance)
Click here for my Quick Review of Super Metroid (SNES)
Click here for my Quick Review of Metroid Fusion (Game Boy Advance)
Click here for my Quick Review of Metroid – Other M (Wii)
Click here for Hammy’s Top 10 Metroid Video Games
Click here for ‘Metroid : Samus Returns’ (3DS) And How Not To Do A Video Game Remake: Part I – Three And A Half Reviews of ‘Metroid II – Return of Samus’
Click here for ‘Metroid – Samus Returns’ (3DS) And How Not To Do A Video Game Remake Part II : Why ‘Metroid – Samus Returns’ Is A Poor Remake of ‘Metroid II – Return of Samus’