Quick Review : Metroid Fusion (Game Boy Advance)

It had been eight years since an entry in the Metroid franchise…but then, lo and behold, in 2002, we were gifted not one, but two, Metroid titles! Metroid Prime is the more popular/critically acclaimed, and for good reason…but Metroid Fusion for the Game Boy Advance is just as worthy of attention as the sublime Metroid Prime. Metroid Fusion is a direct sequel to Super Metroid, and also returns Samus (for the opening act) to SR-388, the world she explored in Metroid II. Continue reading

Quick Review : Metroid – Zero Mission (Game Boy Advance)

The original Metroid is almost impossible to play in the modern era. It’s interesting to explore as a relic of a bygone era. But that’s all it is: a relic. The remake for the Game Boy Advance, Metroid – Zero Mission, has all but made the original obsolete. Apart from a few niggles, this is how a game developer should approach a video game remake. Don’t simply upgrade the graphics and add a few bonus modes. Rebuild it from the ground up, modernize it to today’s standards (if it’s an older game, of course!), and add to the original experience whilst staying faithful to the spirit of the original. Continue reading

Quick Review : Castlevania – Aria Of Sorrow (Game Boy Advance)

As soon as I finished SotN I wanted to play it through again. I wanted to explore, to find things I hadn’t in my first playthrough. Aria of Sorrow is SotN’s rightful successor, capturing its essence without being a mere replica. For one, the storyline is more complicated and compelling. Although the visuals can’t hold a candle the SotN (thanks to the GBA’s limitations), they are still vibrant, colourful and oozing with style. Exploring the caslte here is just as involving, if not more so, than SotN. While the map is smaller, it seems the developers packed a whole lot more into it.

aria of sorrow underground reservoir
When are we going to get re-releases of all the GBA Castlevania titles>


Combat is improved as well, thanks to the ‘Soul Set,’ a system where you capture the souls of defeated enemies. These souls give you attacks, abilities and more, enabling greater flexibility in combat.

Is this better than SotN? Another playthrough of both is necessary to decide that. But Aria of Sorrow is a much more compact package…

Hammy’s Rating: 5/5

Click here for my Quick Review of Bloodstained : Ritual of the Night

Click here for my Quick Review of Bloodstained : Curse of the Moon

Click here for my Quick Review of Castlevania (NES)

Click here for my Quick Review of Castlevania III – Dracula’s Curse (NES)

Click here for my Quick Review of Castlevania – Symphony of the Night (Playstation)