It took me nearly fifteen years to get past the first few screens of Metroid. I first attempted to play it when it came bundled as an extra with Metroid Fusion (if you linked the GBA up to the Gamecube and Metroid Prime. I gave up after ten minutes. Next, when the remake of Metroid came along, Metroid – Zero Mission, I attempted to play Metroid again (it came as an extra). Half an hour into it, I gave up. Subsequent attempts ended in quick failure until I purchased a NES Classic! Here, I used the save system to carefully progress through the game. It was still as frustrating as ever…but I managed to get through it (without a guide!). Continue reading
zebes
Quick Review : Super Metroid (SNES)
There’s not much I can say about Super Metroid, apart from that it’s a goddamn masterpiece. Few games evoke such an atmosphere of isolation, few games offer such a diverse range of areas whilst forming a cohesive whole. Still, to this day, game developers are trying to ape the perfection of Super Metroid’s game design (from Hollow Knight to Guacamelee, the indies seem to thrive on Metroidvanias…to varying degrees of success). Continue reading