Like Curse of the Moon, Ritual of the Night is basically a modern sequel/retelling of a Castlevania game; this time, it’s the classic Symphony of the Night. Instead of Alucard, you play a Miriam, and Dracula isn’t your main enemy. But you still explore a castle in a game that doesn’t stray far from the Metroidvania gameplay of Symphony of the Night. Like I said before, the familiar can be comforting. Here, the familiar is cushioned by optional quests, a ‘shard’ combat system,and a craft/food mechanic that provides some distraction from exploring. The exploration itself is still as addictive as it was in Symphony of the Night, even though the line between inspiration and imitation is blurred here. The castle layout is too similar to that of Symphony of the Night, with a few interesting differences here and there. Oh, and the castle isn’t simply reversed to get the “good” ending; a whole new area is opened up!
If I were more attached to Symphony of the Night, the comparisons between the two games would soon fail to raise a smile, but instead twist my mouth into a grimace instead. Ritual of the Night adds little new to the Metroidvania sub-genre, but it’s still an addictive, thrilling ride regardless. But Hollow Knight still reigns supreme as the modern Metroidvania to beat…
Hammy’s Rating: 4/5
Click here for my Quick Review of Bloodstained : Curse of the Moon
Click here for my Quick Review of Castlevania : Aria Of Sorrow (Game Boy Advance)
Click here for my Quick Review of Castlevania (NES)
Click here for my Quick Review of Castlevania III – Dracula’s Curse (NES)
Click here for my Quick Review of Castlevania – Symphony of the Night (Playstation)